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Mobile Dev Memo
Recent questions tagged Mobile-games
+1
vote
2
answers
App monetization: Advertising with or without a premium option?
asked
Dec 26, 2020
by
Lukas
(
130
points)
ad-monetization
mobile-games
ad-tech
+3
votes
1
answer
Have any large Mobile Game Developers tested Mobile Web Native, and if yes how did it go?
asked
Nov 15, 2020
by
mlolm
(
150
points)
mobile-advertising
mobile-games
taboola
outbrain
web
+1
vote
1
answer
Any success advertising a F2P desktop/mobile game on display networks such as CPMStar, FanByte, PlayWire etc?
asked
Jul 21, 2020
by
MeltdownInteractive
(
400
points)
mobile-advertising
desktop-advertising
mobile-games
desktop-games
+3
votes
0
answers
How much does additional info (sex, age, etc) supplied with an ad request influence on eCPM (for a hypercasual game)?
asked
Mar 18, 2020
by
igor
(
260
points)
hypercasual
ad-monetization
mobile-games
ecpm
+2
votes
0
answers
What are the best practices for choosing keywords when making an ad request in a hypercasual game?
asked
Mar 18, 2020
by
igor
(
260
points)
ad-monetization
hypercasual
ecpm
mobile-games
admob
+2
votes
1
answer
What is the average number of interstitials shown per install for a profitable hypercasual game?
asked
Mar 17, 2020
by
igor
(
260
points)
ad-monetization
ecpm
hypercasual
mobile-games
0
votes
1
answer
Does recency affect an app's ranking in the App Store?
asked
Jul 28, 2019
by
Alex_Beguin
(
140
points)
user-acquisition
performance-based-marketing
mobile-marketing
mobile-games
strategy
+1
vote
1
answer
What is LiveOps and how does it affect UA Performance for mobile games?
asked
May 14, 2019
by
Avi
(
2k
points)
mobile-marketing
user-acquisition
liveops
mobile-games
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