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Mobile Dev Memo
Recent questions tagged Hypercasual
+1
vote
0
answers
What is the largest traffic channel by volume for hyper-casual games?
asked
May 30, 2021
by
Daria96
(
130
points)
hypercasual
user-acquisition
+2
votes
1
answer
What explains hypercasual CTR inconsistencies from traffic to install campaigns?
asked
Jul 22, 2020
by
dannyua
(
240
points)
facebook
user-acquisition
hypercasual
mobile-advertising
+2
votes
3
answers
Do any hypercasual gaming companies buy exclusively from Facebook and forego install attribution?
asked
May 21, 2020
by
Eric_Seufert
(
15.2k
points)
hypercasual
facebook
user-acquisition
+3
votes
0
answers
How much does additional info (sex, age, etc) supplied with an ad request influence on eCPM (for a hypercasual game)?
asked
Mar 18, 2020
by
igor
(
260
points)
hypercasual
ad-monetization
mobile-games
ecpm
+2
votes
0
answers
What are the best practices for choosing keywords when making an ad request in a hypercasual game?
asked
Mar 18, 2020
by
igor
(
260
points)
ad-monetization
hypercasual
ecpm
mobile-games
admob
+2
votes
1
answer
What is the average number of interstitials shown per install for a profitable hypercasual game?
asked
Mar 17, 2020
by
igor
(
260
points)
ad-monetization
ecpm
hypercasual
mobile-games
+2
votes
0
answers
How many creative assets are needed for a hypercasual title at global launch?
asked
Feb 26, 2020
by
Dcbross
(
310
points)
facebook
user-acquisition
mobile-advertising
creatives
hypercasual
0
votes
2
answers
Are playable ads viable for user acquisition for hypercasual games?
asked
Sep 17, 2019
by
Eric_Seufert
(
15.2k
points)
playable-ads
performance-based-marketing
user-acquisition
mobile-advertising
hypercasual
+6
votes
1
answer
What are best practices for marketing hypercasual mobile games?
asked
Aug 25, 2019
by
Eric_Seufert
(
15.2k
points)
facebook
hypercasual
mobile-advertising
performance-based-marketing
user-acquisition
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