There's no IDFA equivalent on desktop or console, so you would need to leverage a server-to-server connection (or manually via an uploaded offline event set), matching the player back to Facebook via any available hashed PII collected in-game (email address for example).
Integrating the Facebook SDK, for login, sharing, FB Live streaming functionality etc, will also provide an app-scoped FBID for all users who choose to sign in, allowing you to match on this identifier also.